martes, 21 de abril de 2009




FAILBLOG!!!!!!!
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SABREEEEEEEPULSEEEEEEEEEEEE!



chiptune, or chip music, is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, instead of using sample-based synthesis. The "golden age" of chiptunes was the mid 1980s to early 1990s, when such sound chips were the most common method for creating music on computers. Chiptunes are closely related to video game music, which often featured chiptunes out of necessity. The term has also been recently applied to more recent compositions that attempt to recreate the chiptune sound for purely aesthetic reasons, albeit with more complex technology.
Early computer sound chips had only simple tone and noise generators with few channels, imposing limitations on both the complexity of the sounds they could produce and the number of notes that could be played at once. In their desire to create a more complex arrangement than what the medium apparently allowed, composers developed creative approaches when developing their own electronic sounds and scores, employing a diversity of both methods of sound synthesis, such as pulse width modulation and wavetable synthesis, and compositional techniques, such as a liberal use of arpeggiation. The resultant chiptunes sometimes seem harsh or squeaky to the unaccustomed listener.


Historically, the chips used were sound chips such as:
Ricoh 2A03 on the Nintendo Entertainment System or Famicom
the analog-digital hybrid Atari POKEY on the Atari 400/800 and arcade hardware
the MOS Technology SID on the Commodore 64
AY-3-8910 or 8912 on Amstrad CPC, Atari ST, MSX and Sinclair ZX Spectrum
Yamaha YM2612 on Sega Mega Drive
Yamaha YM3812 on IBM PC compatibles
For the MSX several sound upgrades, such as the Konami SCC, the Yamaha YM2413 (MSX-MUSIC) and Yamaha Y8950 (MSX-AUDIO, predecessor of the OPL3) and the OPL4-based Moonsound were released as well, each having its own characteristic chiptune sound.
The Game Boy does not have a separate sound chip but both instead use digital logic integrated on the main CPU.
Paula is known as the sound chip on Amiga, but is not really a sound generating chip by itself. It is only responsible for DMA'ing samples from RAM to the audio output, similar to the function of modern day sound cards.
Most of (but not all) chip sounds are synthesised by simply dividing a clock square wave to get a square wave of desired frequency, and sometimes using a sawtooth/triangle wave from volume LFO or an (ADSR) envelope to get some kind of ring modulation. LFOs are used to control or influence a sound parameter such as pitch or filters in a repeating cycle.
The technique of chiptunes with samples synthesized at runtime continued to be popular even on machines with full sample playback capability; because the description of an instrument takes much less space than a raw sample, these formats created very small files, and because the parameters of synthesis could be varied over the course of a composition, they could contain deeper musical expression than a purely sample-based format. Also, even with purely sample-based formats, such as the MOD format, chip sounds created by looping very small samples still could take up much less space.
As newer computers stopped using dedicated synthesis chips and began to primarily use sample-based synthesis, more realistic timbres could be recreated, but often at the expense of file size (as with MODs) and potentially without the personality imbued by the limitations of the older sound chips.
The standard MIDI file format, together with the General MIDI instrument set, describes only what notes are played on what instruments. General MIDI is not considered chiptune as a MIDI file contains no information describing the synthesis of the instruments.
Common file formats used to compose and play chiptunes are the SID, YM, SNDH, MOD, XM, several Adlib based file formats and numerous exotic Amiga file formats.



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WEAR SUNSCREEN

5 comentarios:

paulina dijo...

muy padres videos!!
la verdad esta impresionante la musica con el gameboy, ya sabia ke existia pero no habia visto un video de eso, y esta increible!! =O
y tmbn esta impresionante la chava ke no puede estacionarse jajajjaa xD
el de wear sunscreen ya lo habia visto, pero me encanta... y eyecandy me mareo jajaja, esta cool!

404 dijo...

Creo que m nueva obsesión será FailBlog, cuando piensas que a has visto las cosas mas estúpidas que le pueden pasar a alguien, siempre sale algo nuevo jaja

Aun sigo impresiona con SabrePulse, ahora no solo es tocar los conocidos instrumentos, si no que literalmente todo existe puede ser usado para crear música.

Saludos!!

Ruth Ortiz dijo...

Muy divertidos los videos (:
me llamo mucho la atencion el que pusiste en salon del game boy, pero sobre todo que no nomas utilizan eso, sino que tambien adecuan otras cosas con el mismo concepto.
Saludos (:

Srita. Del pastel dijo...

Jajajaja el failblog es cool.
El video sobre la musica hecha con gameboy esta muy muy muy padre. HAHAH

Rodrigo dijo...

jajaaajjaja failblog es bueniisimo.....
esta muy padre el del futbolista....me cague d risa jajajajajajajjjajaja